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  1. Paid Resources

Medic Props

An essential script for medical roleplayers

Installation

Medic Props is installed similarly to any other resource. See our Installing Resourcespage for help here. However, there is a specific starting order and it does require configuration before you are able to use it.

Ensure that the resources are started in the following order, qtarget is in brackets because you may wish to use qb-target instead.

ensure PolyZone
{ensure qtarget}
ensure nh-context
ensure MedicProps

Configuration

There are 2 json files inside MedicProps/json. One controls which vehicle loadouts have which props in them, the other controls which vehicles have which loadouts. The loadoutTypes.json file controls the vehicle loadouts definitions. I have included two examples. The first example, with name ambulance, has all the props currently available.

Inside the vehicleBoots.json you see a list of vehicles which have this script enabled on them. Again I have included two examples, one on the base game ambulance and one on a police car. Simple copy and paste either line to add more vehicles. The name variable is the spawn code of the vehicle you wish to add the script to, the type variable controls the loadout type to use on the vehicle, find all the available loadout types in the loadoutTypes.json where you can also configure your own.

Frameworks

This resource is standalone, but it is compatible with QB-Core for qb-target and job integration.

In the Config.lua, ensure you set qtarget to false and qb-target to true.

If you wish to require job(s) them enable QBCoreJobEnabled by setting it to true. Populate the QBCoreJobs list with the names of the jobs you wish to be able to access the equipment.

Language

The language of Medic Props is fully configurable in the config.lua

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Last updated 1 year ago

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