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obMethodOfEntry

An ideal script for enhancing the roleplay experience for both Civilians and Law Enforcement

This resource is installed like any other resource. See our Installing Resourcespage for help here. No configuration is required to use this resource!

Configuration

obMethodOfEntry can be used without configuration, however you can change certain things to fit your liking if you wish.

Firstly, you are able to change the explosive strip prop if you wish. You can do this by setting Config.emoeStripProp to the prop name that you wish to use.

You can change the different types that a door can be locked to, for example you may want to add reinforced metal. To do this you would head to the Config.lockTypes list, and copy this segment:

{
    label = "Wood",
    health = 100
},

Paste is below the last entry in the list, and alter the label and health. The label is what the door type will show as in game when you run the command to lock the door. The health is how long the door will take to be broken.

You can also change which weapons can be used to cause damage to locked doors using the Config.enforcerWeapons list.

You can either change one of the existing entries, or copy and paste one to create a new one. To create a new one, copy this block

{
    hash = `WEAPON_GOLFCLUB`,
    minDamage = 15.0,
    maxDamage = 60.0,
    blockHitting = true
}

And paste below one of the existing ones.

hash is the weapon name for the weapon that you wish to configure. You can find a list of all weapon names here

minDamage is the minimum amount of damage that the weapon can give to a door, and maxDamage is the maximum amount of damage that can be given to a door by this weapon.

blockHitting is a feature that stops you from hitting other players when holding this weapon, as a common issue in roleplay is you hitting others around you when trying to break down a door with Method of Entry scripts.

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Last updated 1 year ago

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https://wiki.rage.mp/index.php?title=Weapons